Don't learn spells.
Mix them.
Mix elements in your seal, see what the mixture turns into and unleash it on hordes that change every run. Solo or with up to 4 wizards online.
12 elements, a 3-slot queue and no spell list.
There's no spell list to memorize. Every element has its own key: put them in your seal, and what you get depends on what you combine.
Three slots to start, five with a full seal. Learning to mix is learning to fight.
Casting leaves you with your element's aura: stronger in it, and more vulnerable to its opposite.
Forward, in an area around you, or on yourself. Same mix, three different spells.
The same element can become a wall, a mine or a storm depending on what you mix it with. Some combinations hide surprises: go find them.






Every hit leaves a status, and statuses react with each other. Set things up with one spell and finish with another to multiply the damage. Careful: your own spells leave an aura on you too.






One more key, and hundreds of new mixes to discover.
key A · [1]+1 slot in the element queue
up to 2 · [2]Your aura makes your spells 50% stronger… and your weakness to the opposite grows too
up to 3 · [3]
online co-op
Create a room, share the code and combine your spells: one sets up, another finishes.
We're preparing a new beta for Windows. You'll be able to download it here very soon.
Download the beta, unzip it and open Magickmia.exe. No installation needed.
NEW BETAcoming soon · windowsIt's a beta: expect bugs, and balance changes between versions. Windows may show a SmartScreen warning because the executable isn't signed yet: click “More info” → “Run anyway”.